You can change your list of prepared spells when you finish a long rest. Vein Revenants are trained as a highly efficient and powerful soldiers, equipped to fight creatures that can wipe out entire city blocks in minutes. • Whenever you cast a revenant spell that has a casting You know the light cantrip, and it is a Revenant spell for you. When its adversary dies, or if the revenant fails to kill its adversary before its time runs out, it crumbles to dust and its soul fades into the afterlife.Alignment. Improved Auras Once you use this feature, you can’t use it again until Torment Saving Throws: Dexterity and Wisdom Her base daily spell allotment is given on Table: Revenant. You can’t You must be conscious to grant this bonus. At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. Preparing a new list of Revenant spells requires time spent in meditation: at least 1 minute per spell level for each spell on your list. At 3rd level, you gain resistance to radiant damage. The Revenant Class Mod Supports Color of Madness: Yes Supports Crimson Court: Yes Language: English, Spanish, French, Polish Class Introduction Revenant is a class that i worked on for about 4 weeks about 6-8 hours a day. points. •Two-Weapon Fighting You can see through the effects of magical darkness. However, as it is a spirit which does not belong, its body continually rots with accelerated rejection of the soul, making revenant forms temporary at best. Charm Animals you finish a long rest. A revenant's +1 unholy bastard sword is a product of its vile animus and is destroyed when the revenant is dispersed or destroyed. For example, your teeth may become a maw of fearsome fangs, your skin can take dark or infernal hues, you could grow a strong barbed tail and you could sprout horns that protrude from your skull. The UA revenant isn't meant to be playable like any other character. You must complete a long rest before casting this spell in this way again. To cast one of these spells, you must expend a slot of the spell’s level or higher. Alternatively, you can expend 5 hit points from your She meditates in silence, whispering to the long-gone. You retain one racial trait of your choice from your current body's race.Languages. Using your action, you undergo a transformation. At 3rd level, you can channel the energy of a very powerful entity in the Spirit Realm. You can choose one additional fighting style, including the following: https://www.dandwiki.com/w/index.php?title=Revenant_(5e_Race)&oldid=1412400. You regain all expended spell slots when you finish a long rest. Preparing and casting Spells: The Revenant table shows how many spell slots you have to cast your spells of 1st level and higher. Instead of sleeping, you enter an inactive state for 4 hours each day. By 2nd level, you have learned to draw on the supernatural magic of powerful spirits by channeling their souls through the Ethereal Plane, and through your exposure to the Spirit Realm. When deciding the alignment for your revenant consider how their death would have affected their previous alignment. OFFENSE. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. Your attunement to the Spirit Realm straddles you on the line of life and death. While you are wearing armor, you gain a +1 bonus to AC. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. You may enter this state as a bonus action, and the following effects last for 1 minute. Summary::A revenant is the victim of a murder driven to avenge their own death. Obsequious Revenant's Heavy Autocombo (H.AC) is replaced by a short animation that allows him to swap between two stances: Fist stance (default) and Sword stance. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. Bastion The revenant’s moral ambiguity doesn’t mean they’re all grim and brooding as a rule, however, and there’s no dress code requiring spiky black-and-red armor if a revenant prefers pastels and quaggan backpacks—it’s all up to the individual. • At the start of each of your turns, you regain 10 hit If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. When you do so, choose a number of Revenant spells equal to your Wisdom modifier + half your Revenant level, rounded down (minimum of one spell). When you are in dim light or darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness. The stances are detailed at the end of the class description. If you already possess darkvision, your darkvision's range increases by 60 feet. You know the thaumaturgy cantrip, and it is a Revenant spell for you. At 20th level, you gain a breath attack that affects creatures in a 20 foot cone. ... 5e Homebrew Class - Priest/Priestess. Dust Vortex ( Su ): As a move action , a revenant can create a whirlwind of dust around its body that extends in a 10-foot radius and lasts for one round . time of 1 action, you can cast it using a bonus action On a failed saving throw, creatures take 6d10 (+ Your Wisdom modifier) force damage. However, one issue with the revenant is that they tend to favor a campaign with a large overriding enemy. You can also cast the spell Conjure Fey as a Revenant spell, without using a spell slot at the 6th level. When a revenant returns from death, it reclaims its mortal body and superficially resembles a zombie. If your adversary dies, you know.Darkvision. • You may add your Wisdom modifier to any weapon attack and damage roll you make (doesn't stack with your Invoke Vengeance feature). At 18th level, once on your turn, you can deal additional damage on an attack you make equal to your Wisdom modifier. Skills: Choose 4 from the following; Athletics, Insight, Intimidation, Investigation, Perception, Persuasion, Religion and History. The fey revenant has advantage on saving throws against spells and other magical effects. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Revenant level after 1st, Armor: All Armor, Shields A sylvari invokes the name of fallen angels. The revenant can designate a creature it can see who deals damage to it as the target against which it has sworn vengeance. Vengeful Tracker. All of the class and race options currently available for DnD 5e are listed here, including those covered in Official Unearthed Arcana articles. You have superior vision in dark and dim conditions. They sometimes retain their gender, even if they may take over a body not corresponding to it. You have the same ability modifiers, size and speed as the current body your soul inhabits. Channel Dragon Fiend Stance Spells. Along with the usual differences betwe… Revenants, not only in 3.5e but 5e as well, are fixated on this idea of revenge, and as such seem like they overwhelmingly fixate on the oath of vengeance paladin. Devoid of any compassion, emotion, or logic, a revenant has but one purpose, and cannot rest until it has found vengeance. power from the pool to restore a number of hit points Was the crawl out of the afterlife hard or did it come easy? The revenant regains 10 hit points at the start of its turn. Like other spellcasters, a revenant can cast only a certain number of spells of each spell level per day. You must be wielding a shield. Now that this weapon exists, what can we build with it? Did an otherwise lawful character become mad with revenge becoming chaotic? You must complete a long rest before casting this spell in this way again. XP 2,400 LE Medium undead Init +7; Senses darkvision 60 ft., sense murderer; Perception +13. (I've used the Revenant in 4e, and also 5e, when a PC died and his player was keen to have him return to help complete the mission). You have darkvision with a range of 60 feet. In this form, you have resistance to all damage except force damage, and you can move through other creatures and objects as if they were difficult terrain. They usually come about from people who died with perceived wrongs against them that went unpunished. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. A human ties a blindfold around her head and kneels under a tree. Fueled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer. At 20th level, as an action, you can emanate an aura of shadow. You can also cast the spell Globe of Invulnerability as a Revenant spell, without using a spell slot at the 6th level. Channel Angel take a Fighting Style option more than once, even if you later get to choose again. Some call it the Spirit Realm, the Mists, or the Great Beyond. The revenant blade must still qualify for these phantom bonus feats, but he can use one ore more phantom bonus feats to qualify for another phantom bonus feat. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier, Spell attack modifier = your proficiency bonus + your Wisdom modifier. • Two Weapon Fighting When you would make a death saving throw, you can instead return to consciousness, bringing you to your feet (if you so choose), and regain a number of hit points equal to your Revenant level + your Wisdom modifier. Prerequisites. Channel Shadow Affected creatures must make a dexterity saving throw against your Revenant spell save DC. At 3rd level, while wearing medium or heavy armor, your Initiative modifier is increased by your Wisdom modifier. Invigorating Aura •Dueling These are both things that should be considered when playing a character whose death affected them in such a literal way. This was my very first mod on the steam workshop and it's heavily inspired by Dragon Age, Warcraft and Darkness the video game. You can also cast the spell sunbeam as a Revenant spell, without using a spell slot at the 6th level. If there’s nowhere to move, the creature can use the Dodge action. At 15th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. We also give our picks for unexpected character class … Shadow of the Past (Ex) : At 2nd level and higher, you add your class level as a competence bonus on Hide and Move Silently checks. When a revenant returns from death, it reclaims its mortal body and superficially resembles a zombie. Eyes of the Shadowfell At 3rd level, you gain the ability to see through the darkest parts of the Ethereal Plane. If you inhabit the body of a human, you would instead have a +1 to all of your ability scores, be considered a medium sized creature and have a base walking speed of 30 feet. Dungeons and Dragons (D&D) Fifth Edition (5e) Classes. Mortal Form. You can also cast the spell primordial ward* as a Revenant spell, without using a spell slot at the 6th level. for each one. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. They're out of danger now, but I want to know what's a good negative consequence since I don't know exactly what the nature of revenant … Touched or taken by the Shadowfell, or had taken to the shadows during their previous life, these spirits seek again to walk the Material Plane- albeit vicariously. When you reach 6th level, you gain the ability to spitefully rebuke somebody who cuts you down. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. As normal, you can’t increase an ability score above 20 using this feature. Once the target has been sighted, the revenant's eyes will begin to glow ominously. Guardbreak, SP4, SP5, SP6 and SP8 require Sword stance in order to be used. At 3rd level, you can speak, read, and understand Sylvan. use of Lay on Hands, expending hit points separately ... need to breath to speak, but not to survive. They would not need sleep, but would still need to long rest to regain class abilities that replenish from long rests. You cannot use this feature again until you take a long rest. If you think it's … The spells must be of a level for which you have spell slots. Shadow Walker Revenants in folklore are walking corpses (or ghosts that have a more physical, visible form) that have their minds and personalities intact. Spellcasting Focus: You can use an medium focus (found in chapter 5) as a spellcasting focus for your Revenant spells. A revenant exists only for revenge. Instead, it seeks a material form to possess to carry out its perceived righteous vengeance. If you think it's effectively a ribbon, they're about as strong as Gnomes. Revenant's Rejuvenation: When the revenant's body is destroyed, its soul lingers. Shadow Sight. They do, however, try to rally allies to their cause. You can do this a number of times equal to your Wisdom modifier. Ascended Fey Classes: Revenant →StealthRevenant The Revenant, a bag of bones with armour, will send heatseeking missiles into its targets from a distance and punch them when up close.. DECORATE definition ACTOR Revenant { Health 300 Radius 20 Height 56 Mass 500 Speed 10 PainChance 100 Monster MeleeThreshold 196 +MISSILEMORE +FLOORCLIP SeeSound "skeleton/sight" PainSound … Abilities +2 Dexterity; +2 Constitution or Charisma Skills +2 Intimidate, +2 Stealth Size Medium Speed 6 Vision normal, low-light vision Languages Common + 1 Traits UndeadPast LifeUnnatural VitalityDark Reaping Avg. A shaft of radiance manifests as he pulls back his bowstring. Powerful spirits wander the land of the passed. Generally, characters will shift towards a chaotic alignment once they become revenants.Size. The hybrid revenant may be forcibly laid to rest after its body is slain by casting hallow on any physical remains. Divine Light A revenant possessed greater physical strength and a stronger force of personality than they did in life. As a Revenant you gain the following class features. instead. As a V… However, instead of lifeless eyes, a revenant’s eyes burn with resolve and flare in the presence of its adversary. Creatures take half damage on a successful saving throw. The revenant makes two fist attacks. Actions. You start with the following equipment, in addition to the equipment granted by your background: You can see into the Ethereal Plane, up to a distance of 30 feet. In folklore, a revenant is an animated corpse that is believed to have revived from death to haunt the living. Or maybe their chaotic natural was neutralized in their death and they become humbled. Ascended Dreadnaught Now running a 5E campaign for my wife and her coworkers and loving it. For 1 minute, sheer darkness emanates from you in a 30-foot radius, and dim light emanates 30 feet beyond that. For example, if you are a 6th-level Revenant, you have four 1st-level and two 2nd-level spell slots. Examining combat roles, class features, party composition, positioning ... you whippersnappers. Blessed by seraphs, the holy arrow finds its mark in the heart of a vampire. Ascended Fiend You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.Adversary. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.Hit: 11 (2d6 + 4) bludgeoning damage. height 5'5"6'2"165188 cm Avg. Once you use this feature, you can’t use it again until you finish a long rest. With that pool, you can restore a total number of It also can’t take reactions. The revenant is immune to effects that turn undead. Hit Points at 1st Level: 10 + Constitution modifier Some stories even had reven… When a creature fails the saving throw they take due to your Retribution feature, they also become frightened for 1 minute (if they are not reduced to 0 HP). When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Stance spells don’t count against the number of spells you can prepare each day. As a result, they are tethered by their anger and cannot pass onto the afterlife. If the revenant's original body was destroyed or is otherwise unavailable, the spirit of the revenant enters another humanoid corpse. It is a dead (or undead) rotting body walking around looking for its target wherever the latter goes. You regain all expended uses when you finish a long rest. Multiattack. In cases where the revenant seeks revenge against more than one adversary, it pursues them one at a time, starting with the creature that dealt it the killing blow. •Defense Once you use this feature, you can’t use it again until you finish a long rest. Hurl Through Hell Trickster's Revelry You know the languages you knew in life. At the 7th level, you have learned much from your channeled spirit, mimicking their style in combat. You must complete a long rest before casting this spell in this way again. You always know the direction and distance between you and adversary/s, even they are on a different plane of existence. Revenants were undead creatures that would rise from the dead to hunt down and slay their killers with unwavering zeal.23 1 Description 2 Abilities 3 Psychology 4 Society 5 History 6 Appendix 6.1 Appearances 6.2 References Appearing as decayed and … At 15th level, the ranges of your Invigorating and Dragon's Auras are extended to 30 feet. My party was starving to death, so our human revenant started cutting off parts of his flesh for them to eat. You can’t discern colour in darkness, only shades of grey.Poison Resilience. neutralize one poison affecting it. At 3rd level, you can speak, read, and understand Abyssal or Infernal (your choice). The ship has a 15% base … At 3rd level, you gain proficiency in the Stealth skill. 1), you regain all uses after a long rest. You and friendly creatures within 10 feet of you gain 10 feet to their walking speed if they start their turn inside the aura. As for actually playing a revenant, you can remove the "swears revenge against someone" part, and refluff it as you like - all they need is to have a specific goal, but you could refluff it to be a duty to protect something as long as they are "alive", or to retrieve a sacred artifact, or something to that effect. You can use this feature a number of times equal to your Wisdom modifier (minimum 1). The descriptive text specifies "humanoid corpses", and remember that in 5E, "humanoid" does not just refer to the arrangement of limbs but is a class of being that basically means "ordinary mortal". If the revenant's body is destroyed, its soul flies forth to seek out a new corpse in which to resume its hunt, assuming it remains on this plane. In addition, any creature you frighten with a Revenant spell or feature takes psychic damage equal to your wisdom modifier, at the start of its turn as long as it remains so. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Below you will find our picks for character classes in 5th Edition Dungeons and Dragons that are optimal for genasi. When its adversary dies, or if the revenant fails to kill its adversary before its time runs out, it crumbles to dust and its soul fades into the afterlife. At 20th level, you can channel the warrior's spirit to even greater effect to enter a fearless state of zeal in combat. You must complete a long rest before casting this spell in this way again. Reply. No magic can hide a creature pursued by a revenant, which always knows the direction and distance between it and the target of its vengeance. • You are immune to nonmagical weapon damage. A dedicated few have learned to tap into the supernatural energy of these souls, and these mediums can invoke this power in the heat of battle to great effect. Usually the body is dead or near dead and is animated solely by the hatred of the soul inhabiting it, which is usually that of a spirit seeking restitution and vengeance for some wrong from its time living. At 14th level, you can bolster your resolve with spiritual energy. Giants aren't humanoids, they're giants. You regain all expended spell slots when you finish a long rest. This class is tank-oriented that uses a Spear to deal physical damage. The Monster Hunter and the Inquisitive are two new archetypes for the fighter and rogue, respectively, well suited to the challenges of Ravenloft or any other gothic horror campaign. You prepare the list of Revenant spells that are available for you to cast, choosing from the Revenant spell list. The MM says that a Revenant looks superficially like zombie. But like I said, that's for my game. Channel Dreadnaught When you multiclass into the Revenant class, you gain the following proficiencies: Light Armor, Medium Armor, Shields, and Simple Weapons, Back to Main Page → 5e Homebrew → Classes, https://www.dandwiki.com/w/index.php?title=Revenant_(5e_Class)&oldid=1368974, Fighting Style, Spellcasting, Spiritual Resistance, Improved Ethereal Sight, Invoke Fortitude. The creatures that fail their saving throws are all frightened by you until the end of your next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate. To cast one of these Revenant spells, you must expend a slot of the spell’s level or higher. Spellcasting Ability: Wisdom is your spellcasting ability for your Revenant spells, since the power of your magic relies on your focused connection to the Spirit Realm. The weapon must have the two-handed or versatile property for you to gain this benefit. The only places where this class has the upper hand on Void Highlord is in Support(which you shouldn't even be using it for since Stonecrusher and Lord of order exist) and Farming(its the undisputed best farming class in the game). It gives the player 1 final adventure with their character before saying goodbye forever. You channel the spirit of a demon or devil who have either fallen long ago, or stalk the misty realm of the dead to prey on weaker souls. [5e] Eating a Revenant. It will fulfill its vengeful desires by any means necessary and if its adversary is too powerful for the revenant to destroy on its own, it seeks worthy allies to help it fulfill its quest. The most common of such focuses are blindfolds, so they may dull their earthly senses and more effectively connect to the spirits. You channel the spirit of one who walked the shaded reaches of the Spirit Realm. You can cast the spell daylight without a spell slot, and it is a Revenant spell for you. Magical darkness doesn’t impede the fey revenant’s darkvision. You channel the spirit of a mighty fallen dragon, who lends their power to you from the Great Beyond. This was my very first mod on the steam workshop and it's heavily inspired by Dragon Age, Warcraft and Darkness the video game. The Revenant has a shield as a cosmetic feature that has no effect on gameplay. healing power that replenishes when you take a long Design Note: This race was based on the Revenant in the 5th edition Monster Manual. These creatures often were linked with spreading diseases, and in order to have them stay in their graves for good, people would often do exhumations of them and decapitate them, or rip out and burn their heart. At 15th level, you can cast revenant spells with a casting time of one action as a bonus action. You must complete a long rest before using this feature again. Weapons: Simple and Martial You take Revenant instead of a different subrace. You also gain a flying speed equal to your walking speed in this form. When you cast a spell that deals radiant or fire damage, you can add your Wisdom modifier to the damage of the spell. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. Hit Dice: 1d10 per Revenant level Multiattack. Once you use this feature, you can’t use it again until you finish a short or long rest. You can use this feature a number of times equal to your wisdom modifier (min. You can also cast the spell eyebite as a Revenant spell, without using a spell slot at the 6th level. Whenever an enemy creature starts its turn in the darkness, the creature takes 10 necrotic damage. This feature has no effect on undead and constructs. At 3rd level, you can speak, read, and understand Draconic. Revenant is a Cylon capital ship in Battlestar Galactica Deadlock. The revenant reclaims its mortal body and superficially resembles a zombie. We essentially have 2 things in there to work with, namely: A revenant has only one year to exact revenge. At the 7th level, you channel the light that emanates from the spirit. At 20th level, you and friendly creatures within 10 ft of you gain resistance to damage against spells. However, instead of lifeless eyes, a revenant's eyes burn with resolve and flare in the presence of its adversary. A revenant forms from the soul of a mortal who met a cruel and undeserving fate. You have the same speed as your Mortal Form. Revenants replace whatever name of the body they possess with their own, from their living days. At 7th level, you rend the mind of those who you instill fear. If you prepare the 1st-level spell bane, you can cast it using a 1st-level or 2nd-level slot. When channeling the essence of such souls, their power flows through you, and you can adopt their stance in action. You have the same size as your Mortal Form.Speed. 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