According to this theory, children (and also other young mammals) deliberately put themselves into fear-inducing and sometimes frustration- or anger-inducing situations in play, and by doing so learn how to regulate their fear and anger. I have always been a video game girl; I have mostly been a PC girl, ... according to the study. Video games might slow down the aging process. How to Have a Great Social Life Even with Social Anxiety, “He Had High Self-Esteem and Didn’t Ask Who I’d Slept With”, Getting People to Care About Economic Inequality. said one of the researchers, Simone Küh, at the time. The study also explored other potential benefits of gaming, such as improvements to mood, reflexes and social skills. They don’t have to panic or have a tantrum. They found significant positive correlations between amount of time playing video games and every aspect of creativity measured by Torrance’s Tests, which for some aspects were quite large and which held regardless of the child’s gender or race. Because I suddenly didn't feel ashamed talking about it due to influential people speaking up about the stigma surrounding mental illness. Don't. If you respond to another person’s comments, please be respectful of that person, even if you disagree strongly with what that person has said. Even playing computer games may be able to improve the brain for people, but in my opinion, any kind of activities that involve skills or using some part of brain will help to develop the brain. If video gaming worsens psychological wellbeing, then we should expect to find more mental health and social problems in video gamers than in otherwise similar people who are not gamers. There are studies showing teenage depression and anxiety increase during school and decrease during the summer. They seek education to advance their passions and income. In previous posts, and in my book Free to Learn, I described the decline in children’s opportunities to play and explore freely that has occurred over the past several decades. So the part about freedom is my personal opinion, yes. Granic, I., Lobel, A., & Engels, R. (2014). How Do We Perceive Beauty Without the Ability to See? If you believe the scare articles in the media, you might believe that the rise of video gaming is a cause of declines in psychological health, but, as I have suggested elsewhere (e.g. Video gaming may in fact be an ameliorating factor, helping to counteract the harmful effects of the loss of other forms of play. Along with researchers from Edge Hill University and University of York, Kowert studied more than 700 players of massively multiplayer online games (MMOs). One of the theories is that attention problems lead to dyslexia. ), are still locked in their bedrooms, eat most meals on a tray, aloof from parents, family members, other social contacts. My belief, as with all things, is that it’s most important to know your own child from a respectful/mindful lens and feel free to establish your own family culture. Gray, P. (in press for 2018 publication). 3. 3D video games could increase memory capacity. All on his own, he started going to bed at a "respectable" hour (lol, if you equate societal norms with respectable) and getting up at a correspondingly early hour. Improves coordination When an adult or child is playing a video game, he … This is especially true with the increasing popularity of multi-player online games. But the benefits of video games on the brain can also be positive and “relevant in therapeutic interventions targeting psychiatric disorders”, says the study. The growing numbers of happy, healthy adults who were unschooled is objective evidence that unschooling works for lots of kids. The results were equal or better to traditional reading treatments, which can be more time consuming and not as fun. Last year, 37 patients that arrived at a hospital emergency department in Oxford, UK, to be treated for a traffic accident were randomly selected to play 20 minutes of Tetris. This series of articles explores the current clinical research that exists around the benefits that playing video games can have for wellbeing. If I'm not considered an unschooler because I don't allow unlimited gaming, that's fine by me. A., Fonsati, N. B., & Monteiro, H. L. (2018). But research supporting the emotion regulation theory indicates that a major purpose of play is to provide practice at dealing with fear and anger in the relatively safe context of play (Gray, 2018). My Guess is that most of those would be public school students. When parents lead with fear, they realize what they fear! Do not guide from a place of conditioned fear. Video games may help ease anxiety and depression Both anecdotally and scientifically, video games have been shown to reduce symptoms of anxiety and depression. No person functions according to study results, we are guided my our own unique needs. (2016). The number of unschoolers is supposedly growing, too, if you entertain statistics on the internet or in the news. In fact, he often points out stupid things that schooled kids do, and even without any judgment expressed by me, he bemoans the stupid antics and challenges they do on YouTube. So, it is just what you want to make of it. Some days, he goes to Y in the Park to play with friends when they get out of school. They found that those who played video games many hours a week persisted significantly longer at attempting to solve very difficult anagrams and riddles than did those who played video games less or not at all. I, on the blog, try "Growing Ourselves to Free Our Children.". If you are interested in this kind of solutions, and you want to create your own games for learning, you should definitely give ITyStudio a try! I was once like you, believing that kids cannot be successful unless they have been molded into shaped with clear expectations, demands, coercion if need be, restriction, and the regimental structure of compulsory schooling and strict parenting. Trust the child. This one is the best excuse for playing video games on your next sick day – a 2012 literature review published in the American Journal of Preventive Medicine found that in the 38 studies examined, video games improved the health outcomes of 195 patients on every front, including psychological and physical therapy. There is evidence that children who have been “protected” from experiencing such emotions in play are subsequently less able to deal with the inevitable fear-and anger-producing situations of real life, outside of play (see, for examples, here and here). Some research shows that video games might actually make you smarter. The ones who are now in their late teens differ from their peers who are not serious gamers in other matters, though: While most of the kids who haven't made gaming a central part of their lives go on holidays/experiences with friends, have part-time jobs, boy/girlfriends, friends of both sexes and seem generally more attuned to actual real life demands (both at university, family, and social-cultural issues), their gaming peers - who, sometimes, are still called friends by them but who are more and more detached from their daily lives - , even those who went on to university (tech/science, always! Schooled kids can't go the the bathroom without permission one moment, and then they are tossed into the real world (which unschoolers literally grow up in, both in practice and experience) and are expected to be successful. Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and Moreover, whenever possible, friends enjoy playing the same game together, at the same computer or at least in the same room. The research, published last month in Molecular Psychiatry, concludes that the "brief, science-driven intervention offers a low-intensity means that could substantially improve the mental health of those who have experienced psychological trauma. Do you know of anyone who is properly accredited who could undertake such a study? Today we’re looking at … Journal of pediatric ophthalmology and strabismus, 54(6), 346-355. Revisiting Factors Associated With Screen Time Media Use: A Structural Study Among School-Aged Adolescents. Video games are structured in such a way that the level of difficulty can be continuously increased, so players are challenged to solve ever more difficult problems. The Bookseller, 1 May 2018. While one widely held view maintains that playing video games is intellectually lazy, such play actually may strengthen a range of cognitive skills such as spatial navigation, reasoning, memory and perception, according to several studies reviewed in the article. As to unschooling, I believe it can work depending on the child. So if you are an expert, I'd really love to see your opposing evidence to Peter Gray's article rather than just an unlearned opinion. This finding is quite similar to findings in previous research that other forms of play can also boost creativity (see Ch. And, they don't rebel as teens because they grow up in connection and partnership, not hierarchy and control. I'm interested if you are, like Peter Gray, an expert in this area or just someone with an opinion. The have also now recognised e-sports and set up a military competition to compete in gaming. A 2013 study published in Cell investigated the effect that playing action games, like 'Rayman Raving Rabbids', could help dyslexic children aged 7 to 13 year read faster, with no loss in accuracy. (2008). Additionally, video games can also reduce gender differences. The vast majority of research by psychologists on the effects of "gaming" has been on its negative impact: the potential harm related to violence, a … If you believe playing video games to be harmful, then why are you allowing your son to "play games on PC or Xbox from morning to night" ? Mine is just an opinion based on direct observation of dozens of children and teenagers I've come to know (some, very well) through my kids. This article has been sponsored by Bethesda for their new game Prey – find out more about the game here. I feel like this last comment of yours is the most objective one you've posted across this 2-part (so far) series by Dr. Gray and the ensuing dialogue. The Guardian, 3 May 2018. “In-game, in-room, in-world: reconnecting video game play to the rest of kids’ lives. I will note that there are certain "gurus" out there who do what I now do as a parent, but despite concurring with the premise for their parenting, some are attention seeking narcissists, so as with any topic on the internet, it pays to find trustworthy sources of information. It wasn't. It’s been my observation that some children benefit from skills used while gaming, including persistence, and some experience more negative effects— sometimes impacting the whole family unit negatively. He is only 10 and when schooled kids are begging to stay up later and being literally dragged out of bed in the morning for school, my child is willingly setting these limits for himself! Specifically the bits of the brain responsible for spatial orientation, memory formation, strategic planning, and fine motor skills. Video Game Vision Syndrome: A New Clinical Picture in Children?. Effects of haptic technology on pro gamers. Both correlational and longitudinal research have indicated that play at these games improves general problem-solving ability and may even result in higher academic grades (see Granic et al, 2014). Just now, as I was typing this, he kept getting maimed in Fortnight and was getting angrier and angrier. Gaming is linked to an increase in brain matter. It comes from something within that is much more rewarding. "By comparison, the weekly time spent gaming was steadily associated with conduct problems, peer conflicts, and reduced prosocial abilities.". Ingroup versus outgroup conflict in the context of violent video game play: The effect of cooperation on increased helping and decreased aggression. Over time, these games have become increasingly varied, complex, creative, and social. The problem comes when kids are coerced to cross these milestones too early as they are in school, or restricted from developing self regulation on their own and in their own way and in their own time. Is basic personality related to violent and non-violent video game play and preferences? (2014). Also, yet another new study just came out showing rising depression in youth and teens, "Major depression on the rise among everyone, new data shows". Journal of Physical Activity and Health, 20(XX), 1-5. A separate control group did not play video games … The paradigm is more complex than I can indicate here, but the basis in authenticity is universal. Gamers in this research were between the ages of 9-19, and the purpose of the study was to examine how the content in the game impacted real-world physical aggression over time. I'm saying that if no demands are being put on the child, then there is no way to determine if the child can self-regulate. Even when I don't agree with their adult choices, I come to them with only compassion and acceptance and leave my judgment outside the door, as connection and trust are key in unconditional love and individual sovereignty. The one variety of play that has not declined over these decades, but has increased, is video gaming. In contrast to fast-paced action games, strategy role-playing and puzzle games exercise problem-solving skills of a more reflective nature. How to Negotiate Sex in Your Relationship, 3 Simple Questions Screen for Common Personality Disorders. Of course, different sorts of video games exercise different kinds of mental abilities. Social Psychiatry and Psychiatric Epidemiology, 51, 49-357. The reason kids get upset about stopping and putting down their gaming is because there is something in the game that they are personally passionate about. The John D. and Catherine T. MacArthur Foundation series on digital media and learning. These moral panics lead the media and people in general to attend to and exaggerate anything about the new passion that seems negative and ignore anything that seems positive. A 2013 study published in Cell investigated the effect that playing action games, like 'Rayman Raving Rabbids', could help dyslexic children aged 7 to 13 year read faster, with no loss in accuracy. With appropriate boundaries and supervision, video gaming can relieve post-school stress and possibly sharpen computer-based visual-motor skills (though it’s unclear if these carry over into nondigital visual-motor skills). In school, some of these kids are brilliant nerds in tech/science, others are average students, others play truant to game. There is also evidence that gaming can help with psychological problems. Kids in school are being trained for jobs that will no longer be relevant when they graduate. As a result, they come to me for guidance before other adults in their lives. Correlational studies have consistently revealed that young people who play video games extensively have, on average, higher IQs and perform better on a wide variety of cognitive tests of perceptual and mental ability than do non-gamers. "Because of their engaging experiences and enriching 3D virtual environments, the same video games that have been played for decades by children and adults alike may actually provide our brain with meaningful stimulation," the researchers wrote. And the citations in this article underscore my relevant and direct experience with my child. That is not a put down! So if parents choose to not allow their children to play I think that is ok. She's got up early every day, done her homework and pushed through the difficult and challenging times. For example, Scientific American reported that the game Tetris may actually … Why are so many people drawn to conspiracy theories in times of crisis? And all this despite being a prolific gamer. And finally – a 2014 study published in Molecular Psychiatry by researchers from the Max Planck Institute in Germany from the found that playing Super Mario 64 caused an increase in the size of brain regions. It also makes a difference whether we have control over our behavior, or it controls us. I know of no student who puts on their resume "plays lots of video games". He also watched endless amounts of youtube videos of obnoxious morons playing the game and talking like stupid jerks. They have also done research that shows some of the best Navy pilots were once kids who spent a lot of time gaming. The study also found that playing video games can help young people relate to others better, with 65% saying that gaming helped them imagine being someone else. Most of the video gaming research to date has focused on cognition. Because having raised his sisters into adulthood (oldest is almost 30), and comparing the impacts of restrictions vs. trust for the first 10 years of their brother's life, I've no complaints about the interdependent, compassionate, empathetic, self confident, creative, self regulated, outgoing, skilled, free thinking, mature, articulate, and happy child before me. Now you have arrived at the same line of questioning that all of us in this lifestyle have come to at one point or another. Sure, we can bring them food but sometimes they're so busy they won't eat. Because employers use credentialism as a way to certify intelligence, conscientiousness and conformity. Rechichi, C., De Mojà, G., & Aragona, P. (2017). We don't know, because there are no demands or limits being put on the video gaming. Obviously, I wouldn't let me toddler run out in front of a car, and with very little guidance and modeling appropriate caution for him, he was aware and careful without my need to fear that he would be hurt. However, I'm seriously ASKING FOR YOUR SELF-DIRECTED LEARNING RECOMMENDATIONS that would help parents help their children WHEN CONSIDERING THESE VALID CONCERNS. A., et al (2012). As noted earlier, many of the most popular games today are social in nature, as players interact online with other players. That's a side note. Some can tolerate more than others so it is difficult for me to give full trust on a game and allow it to test my childs emotions and see where it goes from there. I need to eat!" Not only can gaming be a whole lot of fun, but recent research has revealed there's also a range of scientific benefits to playing videogames – everything from increasing brain matter to pain relief. It is a remarkable paradigm, and it works. We don't know.'? The findings were significant and were equal or better than traditional training programmes … Peter, The present study compared the online survey responses of 10,308 adults ranging from You're also glossing over the fact that any gaming will undoubtedly increase total screen time among kids. I'm a 4th grade student, and studies have actually shown that doctors who play video games do better in surgery. Motivational=passion. Evolutionary functions of play:  Practice, resilience, innovation, and cooperation. As far as social, I am surprised to see mention about a child feeling left out in social conversations about gaming. He just intuitive KNOWS. Kids who play video games are often very creative. Most of these kids have very poor physical skills (some have actual posture/back problems) caused by the sedentary lifestyle. Play has always provided the major context through which children make and interact with friends, and there is reason to think that video gaming serves that function for many children today. It is frankly overwhelming these days trying to support self-directed learning for our children while being a mindful parent who considers ALL of the "screen use" research as a whole and wants to do the best for their child. I am not an expert nor a neuroscientist, just a mom of four (currently 18,16,13 and 5). Patterns of Physical Activity and Screen Time Among Brazilian Children. Why do you even allow him to have an Xbox? In fact Video games provide boosts in emotional and social health. On the basis of this, Matthew Ventura and his colleagues (2013) hypothesized that gamers would be more persistent—less likely to give up early—in solving difficult problems than would non-gamers. Or do you think when the military is looking for future leaders, they look for someone who "plays lots of video games". Children’s motivation for video game play in the context of normal development. I had also offered him something to eat before he started - as I knew he'd only eaten an apple all morning. He self-regulates in the life he has. The jury is in – video games are not the mind-melting devil creations that your parents made them out to be. I raised my now adult daughters that way, and endured rebellion for nearly a decade. "This proves that specific brain regions can be trained by means of video games", said one of the researchers, Simone Küh, at the time. We’ve Got Depression All Wrong. They are clearly aware of the benefits or wouldn’t do so. This is only one example. The sample ranged from gamers who played as little as one hour per week to those who played 30 or more. This is an evolutionary process with exponential benefits to all. It is not scientific. The benefits of playing video games. "Gameplay may promote a mindfulness-like psychological [escape] but can also provide users with benefits of confidence, social connection, personal growth, and opportunities for employment or even leadership," the researchers write. While there are downsides to playing video games, there are also surprising benefits. We are night owls. Would you look at someone who plays a lot of chess and say 'sure, he self-regulates now, but what if we took chess away, would he be able to self-regulate then? I took the risk and have never had any regrets beyond my own self doubts in the early days of this lifestyle. Creativity-you can gain by doing art in an abstract way with an abstract mind. As I said elsewhere, there is no way to "prove" unschooling works or doesn't because every child is unique. The result, often, is absurd claims of harm, such as that New York Post article about “digital heroin” that I referred to in my last post. Both seem fine to me. Ewoldsen, D. R., et al (2012). Though I’m not a fan of violent video games, studies have shown that there are even positive benefits from playing these types of games. And let's not forget the context building and knowledge that comes from cross referencing gaming passions with cultural and historical and geographic importances across other media, all self dug rabbit holes of learning. Consistent with the hypothesis that video gaming helps children learn to regulate their emotions is the evidence (mentioned earlier) that children who played video games for more than five hours a week exhibited fewer mental health difficulties, outside of play, than children who played such games less or not at all (Kovess-Masfety et al., 2016). There are plenty more sites if you google Unschooling Resources, just be wary of my prior side note - because this pathway does not have to involve drama. For the most part, children can no longer go outdoors and find others to play with, freely, away from adults, as they once did; but many of them can and do go onto computers and play video games. Good luck in your quest for truth and remember humility! When we do, it is always traceable to some form of coercion or my own unconscious controlling of him, because as a patriarchal conditioned being, I am still a work in progress, and I have had not had the benefit of being respected since birth! :-) Is that not self regulation? Ready To Leverage Games For Learning Benefits For Your Learners? I have heard from many parents who curtail their child's video gaming because they see the intense excitement and emotions, including negative emotions, the child experiences during and sometimes for a period of time after the gaming, and they are worried that this is not good for the child. I summarized many of those findings in a previous post (here). They found that all video games, both action and non-action games, improved cognitive function in the participants – measured by tests such as short term memory tasks. For example, a family down the street homeschools one child and sends the other to public school. The results were equal or better to traditional reading treatments, which can be more time consuming and not as fun. In this experience of mine, serious videogaming has happened in kids whose parents are absent from home until 7 or 8 pm since they were toddlers (and cared for in daycare, by childminders or grandparents). I think of childhood as a gradual transition to adulthood. There would be no way to "prove" unschooling is better because every child is unique. He has kept this routine on his own without fail for 2 months now. The researchers think that the fast pace in these games helped the kids increase their attention spans, although this hypothesis is yet to be tested. Initially, fast reading without taking notes and underlines should be done. I also trust him to use the toilet, eat, sleep, and learn all of his own accord and self direction. Your bias seems to be blinding you. In the past, video games have been labeled violent, pointless, and mind-numbing, but now educators are exploring the benefits of video games in the engagement and success of students. For teenagers, nearly every type of technological activity predicted poor health.". The results indicate either that highly creative children are drawn to video gaming or that video gaming increases creativity (or both). Chory, R. M., & Goodboy, A. K. (2011). If you ever desire input on how gaming has led to my son's passion for Japanese culture and history, just let me know. Some kids just get too drawn into it and need help getting out of it. Unlike kids in school, he can fidget, jump around, and play with Nerf guns or draw in his sketch books while waiting for matches to queue. Video games can help kids build skills and make social connections. The Benefits of Video Games for Students . Rational parents are against these games because it's common-sense: excessive time on video games does not lead to any positive outcomes. Research more recently has confirmed and extended those findings. "My unschooler will hire your honor student.". Journal of Physical Activity and Health, 20(XX), 1-9. As a psychotherapist who works with youth who have addictions, including gaming addictions, I think it is a mistake to look at a youth's behavior (or an adult's behavior) without seeing it within a context as no behavior exists in a vacuum. The relationship between video game use and a performance-based measure of persistence. These articles aren’t related to video games but I found them highly relevant to this blog: Booksellers on changes in children’s literature, with domestic drama replacing outdoor adventure: “Outdoor adventure took a big hit with the arrival of the mobile phone and the increased lack of freedom for children to be out alone”. A general lesson from video games, reported by many gamers themselves, is that persistence pays off. Get the help you need from a therapist near you–a FREE service from Psychology Today. Kohorst, M. A., Warad, D. M., Nageswara Rao, A. Wherever we can, we have linked to a free full version of the publication, and otherwise have referred to its abstract. It is like a truth field runs permanently through our lifestyle. 'Sure, he self-regulates now, but what if we took his car or job or wife or kids away? You seem like a caring mother. This article has been sponsored by Bethesda for their new game Prey – out on the 5 May 2017. In art providing the tools and allowing the child to explore and create with out a step by step craft, they can gain and explore their heart and mind without any influence by the parent or the art assignment. I have cited conflicting research on that subject below. Thus, it is not surprising that research, such as the study mentioned earlier involving children 6-11 years old, has revealed positive correlations between video gaming and social competence (Kovess-Masfety et al, 2016; for other studies, see Granic et al, 2014; and Olson, 2010; & Stevens et al, 2008). ", The issue is that no demands are being put on the child in terms of video game limits: "If he were limited or restricted from gaming". The Tetris players had significantly less flashbacks to the traumatic traffic event than those that didn't – about 62 percent less on average. Any advice would be GREATLY appreciated. Or maybe we are all finally reaping the effects of fluoridated water. These are valid parental concerns that need no shame, blame or judgment, only clear guidance in these kinds of situations which no other generation has had to face. We are unschoolers and have always allowed our son to play video games but eventually they replaced everything else in his life. Because he has had the freedom to self regulate his whole life, we never endured the so-called terrible twos, and we rarely ever have the kind of repetitive conflict parents tend to have with their kids. A childs current desire can be fulfilled in other ways as long as they are allowed to go about it for hours rather than be persuaded to stay on a busy schedule and are asked or forced to stop their project by parents. When it comes to human behavior and health, our studies vary so much because we vary. Come school days, my happy unschooling gamer connects with friends all over the world in gaming and often with Skype, and I love to watch him playing Fortnight. A very general theory of play, which I have discussed in previous posts and articles (here and here), is the emotion regulation theory. It emphasizes authenticity, respect, and acceptance for connection over the disconnection (and dysfunction) created through punishment, coercion, and hierarchy (which is where kids in school reside). A comment below key to your comments: 'in my opinion games is a liar, and.! A military competition to compete in gaming have mostly been a PC girl,... according to the rest kids! 10, he often pulls himself away to do myriad of things, Connecting! The lacking ingredient this series of articles explores the current clinical research that exists around the benefits that playing games! As puzzles or role-playing games then forgetting every lesson. `` my least comment! They graduate does n't because every child is unique ” said Granic purposes for everyone horrible for company... 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